How Many Materia Slots Ff7 Remake
- Ff7 Remake Materia In Church
- Ff7 Materia Guide
- Ff7 Remake Materia Builds
- Ff7 All Materia
- How Many Materia Slots Ff7 Remake Walkthrough
Learn how to get the second Elemental Materia in the Final Fantasy 7 Remake (FF7 Remake, FF7R) here! Learn the 2nd Elemental Materia location in Chapter 14, and how many there are!
Table of Contents
Check Out A List Of All Materia HereA dual materia slot is required to make it work and it can reduce any ailment occurring with any of the other materia. Level 1 grants 25% less debuff time period which double with each of the 2. Final Fantasy 7 Remake: 10 Materia You Should Be Using The Final Fantasy 7 Remake features an abundance of Materia. Here are 10 pieces you should definitely be using. By Aden Carter May 18, 2020. This piece of armor has 7 Physical Defense, 7 Magic Defense, and 4 Materia slots. The big draw for this weapon is that, up until this point, it has more materia slots than any other piece of armor. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled 'Too many materia not enough slots'.
How To Get The Second Elemental Materia
How To Get The Second Elemental Materia
1 | Complete every Side Quest (Odd Job) in Chapter 14. (※) |
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2 | Head to the wall at the south of the map, just before progressing to Chapter 15. |
3 | Check the ground for a letter and a blue light. You'll get a letter from the Guardian Angel and the Elemental Materia. |
※ Note: It might be necessary to complete ALL Odd Jobs & Discoveries (from previous Chapters) prior to this as well, as we had this done when we got the Elemental Materia. Let us know your experience in the comments.
Map - Location Of Elemental Materia
Ff7 Remake Materia In Church
The Materia is located near the wall. From the Chocobo station nearest to the Wall heading to Ch. 15, head south & you will find it on the ground.
You'll get a Letter from the Guardian Angel, as well as the Elemental Materia enclosed.
How Many Elemental Materia Are There?
So far, we've been able to confirm only two Elemental Materia in the game. You cannot gain multiple of this Materia by replaying the game. Elemental is a very important and powerful Materia, so it seems there will only be a limited number available.
How To Get The First Elemental Materia
In case you missed it, the first Elemental Materia can be obtained in the Lower Plate in Chapter 6.
Check Out The 1st Elemental Materia HereElemental Materia Effects
Type | Support |
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Effect | Adds the element of the linked Materia to your equipment, infusing your attacks with & gaining resistance to that element. When more than one is set, only the first takes effect. Work with fire, ice, lightning, & wind Materia. |
Skill / Effect
Lv | Skill/Effect | Required AP |
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Lv1 | Weapon: adds 8% linked elemental damage dealt Armor: Halves linked elemental damage taken | - |
Lv2 | Weapon: adds 15% linked elemental damage dealt Armor: Prevents linked elemental damage taken | 2,500 |
Lv3 | Weapon: adds 23% linked elemental damage dealt Armor: Absorbes linked elemental damage taken | 7,500 |
Lv4 | - | |
Lv5 | - |
Stat-upgrade Effect
Hidden Materia
What Is Hidden Materia?
Hidden Materia is Materia you may not have acquired over the course of regular story progression. It can be located on routes off the main path which you might have missed. It will be necessary to check every nook & cranny of the map to get these Materia!
Check Out Other Hidden Materia HereFinal Fantasy 7 Remake - Related Articles
Item & Equipment List | |
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Best Weapons Guide | Best Materia Guide |
Weapon Upgrade Guide | Getting Weapon Lvl 6 |
All Weapons | All Armor |
All Materia | All Accessories |
All Items | All Consumables |
In Final Fantasy VII Remake, magic spells, new abilities, and stat boosts can be obtained by equipping Materia to each character's offensive and defensive equipment. The original PS1 game's Materia system allowed for virtually limitless customization: any character could be a formidable magic user, a defensive tank, or a long-range fighter. That isn't so much the case with FF7 Remake, where party members have more clearly defined combat roles. Still, getting a handle on some key Materia basics early on will be a huge benefit in the long run. Here are the five most important things to know.
5. Every Materia type, explained
As in the original game, there are five varieties of Materia:
- Magic Materia is green, and consists of magical skills that consume MP and ATB. These are your basic Cure and elemental (Fire, Wind, Ice) spells. Keep these equipped as much as possible to level up and get stronger versions of each spell.
- Command Materia is yellow and gives you new ATB abilities. Prayer, Assess and Steal are among the most useful.
- Support Materia is blue, and combines with green magic Materia to enhance its effects. Elemental, Warding, and Magnify are the ones we used most.
- Independent Materia is magenta, and each has a unique effect. Some boost your HP or MP, while others allow your character to dodge or parry. There's a lot of new stuff in this category, compared to the original game.
- Summon Materia is red, and allows the calling of powerful, iconic beasts to aid in boss fights.
4. Always have Assess
When you meet Chadley in the Sector 7 slums, his first offering to you is a piece of yellow Assess Materia. Using this during battle takes one ATB charge and offers a detailed rundown of your opponents strengths and weaknesses. It sometimes suggests techniques to use against them.
Ff7 Materia Guide
Back in the 90's, we called this one Scan, and it wasn't all that useful. This time around, it's essential. You'll need to use it to complete several of Chadley's research challenges. What's more, some of FF7 Remake's challenging mid- and late-game bosses will slap you silly if you can't quickly stagger them into submission. There might be a a couple tough battles where you use Assess and restart the battle with a new Materia setup for your team.
Tifa's a good option to equip this, as her ATB gauge tends to fill fast given her high speed stat. This also pairs well with the Whistlewind Scarf accessory, so you can use Assess right at the start of battle.
3. Summon Materia is less important than the original game
There are only a handful summons available in FF7 Remake, presumably because this is only the first slice of a larger story. You can only use summons in boss fights, and each character can only equip one red Materia in a single, isolated slot. Summons will appear on the battlefield for a limited time, and anyone in your party can issue commands to them using the ATB gauge.
Ff7 Remake Materia Builds
While it's nice that summons don't take up space on your equipment, they cannot be paired with blue Materia for added elemental damage or protection. (Hades + Elemental used to be a handy pairing in the orginal FF7 to basically immobilize most run-of-the-mill enemies with status effects.) Overall, summons are less important in this version of FF7, though they can certainly help you out in a pinch.
As in the 1997 version of the game, equipping a summon will provide you with a variety of stat boosts. Ifrit is a good one to equip on Cloud or Tifa, as it bumps strength, defense, and other stats suited to a melee fighter.
2. Magic Materia can be mastered fast, but doesn't duplicate
Ff7 All Materia
Maxing out Materia, especially some late-game summons, can take a very long time in the original FF7. That process happens far more rapidly in FF7 Remake, but there's a pretty big caveat. You won't get a second, new Materia once you max one out anymore. You'll have more Materia than you can possibly use all at once fairly early on in FF7 Remake, but there are a few that you can only get one of.
How Many Materia Slots Ff7 Remake Walkthrough
1. Elemental and All / Magnify Materia cannot be purchased
Elemental, a blue support Materia that imbues any character's weapon or armor with a magical element, is one of the most useful items in all of FF7 Remake. With so many bosses and enemies weak to one or more elements, you'll wish you had one for everyone. (You'll be pairing this with Lightning a lot for all those Shinra security bots.) Unfortunately, there's only one, and it's found in Chapter 6, down a ladder that's a slight detour from the third sun lamp.
All, another blue support Materia that was ubiquitous in the original FF7, has been renamed Magnify in the remake. It makes any single-target spell effective on all enemies or party members. There's only one of them to be found in a single playthrough, and you can't buy it in shops. You'll see it plainly during the final robot-arm puzzle in the Sector 6 tunnels, just drop Aerith off nearby.
While this may seem like a major change, the updated combat system means Magnify is nowhere near as useful as All was in the original game. You probably won't miss it much, and given the fast pace of combat, your party will already be attacking multiple enemies at once. The Prayer materia is a decent workaround for full-party healing that won't eat into your MP. Magnify + Binding is a fun pairing for dungeons where you run into large hordes of enemies, as you can usually knock some of them to sleep briefly.
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